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Game Concept

ROGUELIKE

Epic Quest, an immersive video game where players take on the role of the knight Pierre tasked by the princess to retrieve the stolen crown of the kingdom. The adventure unfolds across six levels with diverse environments, ranging from mysterious dungeons to sunny beaches, offering unlimited exploration. The fantasy and mysterious theme creates a rich palette for exploration. The main goal is to guide Pierre through the levels, solving quests, and overcoming challenges to gather clues about the crown thief, leading to an epic final duel. The game is appealing due to its varied exploration, intense final duel, and the creation of an engaged community through social features, contests, and online events.

Game Play

EpicQuest" offers an immersive gaming experience centered around an epic adventure through fantastical worlds. Players embody a hero determined to retrieve the stolen crown to save their beloved princess. The game unfolds across multiple progressive levels, each representing a key stage of the quest. The gameplay is characterized by a combination of exploration, puzzle-solving, and combat. Levels are designed to be explorable, allowing players to discover side quests, hidden items, and narrative elements that deepen the game's story. Puzzles are organically integrated into the environment, providing players with intellectual challenges to unlock secret passages or solve crucial mysteries. These elements contribute to the richness of the gaming experience and encourage interaction with the game world. Narrative choices are incorporated to give players the opportunity to influence the development of the story, their relationships with other characters, and eventually, the game's ending. Character customization is a key element, with options to enhance skills, acquire new armor and weapons, and personalize the hero's appearance. This progression reinforces the sense of accomplishment and motivates players to continue their quest. An epic soundtrack accompanies the player throughout their journey, adapting the music based on moments of action, discovery, or tension, thus contributing to the immersive atmosphere of the game

features:

Style: Childlike yet visually appealing in pixels Diorama with a unique global navigation: distinctive and immersive atmosphere -> smooth movement New mini-games at each level = more entertainment -> with a changing decor/universe as well Characters: Princess (less present but important character in the story), Knight = the main player, The villain?? = thief, animals to validate levels Soundtrack/Sound effects: Simple but captivating Story: A knight in love and ready to do anything for his princess, when she gets her crown stolen, he sees the perfect opportunity to find it for her by showcasing his abilities at all levels

MUSIQUES

cinematic-sport-action-trailer

The "cinematic-sport-action" music has been chosen for Epic Quest to bring dynamic and thrilling energy to key moments in the game, enhancing players' adrenaline during actions, duels, and discoveries. This selection contributes to intensifying the emotion and immersing players in the heroic adventure in a captivating manner.

Forest Theme

The forest music in Epic Quest creates an enchanting atmosphere with gentle melodies of flutes and harps, accentuated by the natural sounds of birds and wind. It captures the magic and mystical beauty of nature, inviting players to explore the mysteries of the forest while enriching the immersive experience of the game.

Dark Hollow

The opening music of Epic Quest establishes a captivating atmosphere right from the start. Powerful and evocative chords create anticipation, while melodic notes introduce the epic universe of the game. This musical composition immediately engages players, transporting them into the adventure from the very first moments, and contributes to setting the tone and excitement for what is to come

Teams

Leeloo is responsible for the marketing strategy, with a deep understanding of market trends, creating impactful strategies to capture the attention of players. Her goal is to build an engaged community using social media and other innovative marketing initiatives. Skills: Marketing strategy, market trends, communication. Role: Head of marketing strategy and graphic design

MAISONHAUTE-DELPRAT Leeloo

Nolwenn is responsible for internal communication, playing a crucial role in centralizing and organizing essential information for the team. She also manages a portion of marketing and certain graphic aspects. Skills: Internal communication, organization, marketing. Role: Centralizes crucial information for the team.

BOURGADE Nolwenn

Thibault is responsible for the development of the application, ensuring that the game provides a smooth, engaging, and seamless experience. With his expertise in programming and game design, Thibault brings the concept to life and ensures that every detail of the gameplay is carefully implemented. Skills: Programming, game design, application development. Role: Head of application development.

LIEBAERT Thibault

Lilia, in her role as Marketing and Communication Manager, leads our marketing initiatives, contributing significantly to our growth and market consolidation, as well as effectively promoting our game. Skills: Marketing, communication, promotional strategies, design aspect. Role: Leads marketing initiatives and graphic design.

GHRAIRI Lilia

Louanne is the talented artist who breathes life into the visual universe of "Epic Quest." In charge of graphic design, she creates the game's brand identity in collaboration with her team on design choices. She also handles a portion of the marketing responsibilities. Skills: Exceptional artistic talent, visual design, branding. Role: Creates the visual identity of the game, collaborates on design proposals with the team. Manages a portion of the marketing, ensuring visual consistency.

MOREAU Louanne

8697

TWITCH STREAMS

428

TOTAL GAMES

5367

YOUTUBE STREAMS

249

PRO TEAM

Strategic Analysis

Competitors

Value proposition

Dive into an epic adventure through varied environments, from mysterious dungeons to rugged mountain summits, offering a rich and diverse gaming experience.

Uncover a captivating story centered around the knight Pierre's quest to reclaim the stolen crown. Unexpected twists and emotional revelations await players throughout their journey.

Explore procedurally generated worlds, providing an unlimited exploration experience. Each level is unique, with specific challenges, secrets to discover, and extraordinary encounters.

Confront complex puzzles, formidable adversaries, and strategic challenges at every level. Progression demands solving stimulating quests and developing skills to overcome obstacles.v

Personalize the knight Pierre with unique gear, impressive armor, and distinctive accessories, allowing players to create their own customized hero.

Foster online collaboration by enabling players to exchange resources, form alliances, and engage in interstellar trade, enhancing the sense of community within the game..

Delve into moral dilemmas throughout the quest, where player choices can influence the course of the story and relationships with non-player characters.

Experience an epic final duel against the crown thief, testing the skills and strategies acquired throughout the game. This intense moment provides crucial answers to the personal questions of Knight Pierre.

Foster an engaged community through online events, narrative contests, and social features, strengthening bonds among players and encouraging the sharing of experiences.

Reward players for their achievements with exclusive items, honorary titles, and recognition within the gaming world, fostering player engagement and loyalty.

carte du monde
PLAYER PROFILE

Targeted country

"Epic Quest" is a versatile game designed for a global audience. With simple rules, it aims to attract diverse players. Despite competition and potential technical challenges, the game adapts through extensions and creative collaborations.

Its success depends on its ability to meet varied market expectations while staying abreast of rapid industry developments. Our game is accessible in 5 countries: the United States, South Korea, Japan, Brazil, and Europe.

Roadmap

Game Design

Define the game vision.

Develop game mechanics.

Design the world, characters, and story.

Establish an initial development plan.

Market Research

Analyze competitors.

Identify the target audience.

Define unique features of the game.

Development

Game programming.

Creation of assets (graphics, music, sound effects).

Integration of game mechanics.

Internal testing.

Alpha Testing

Intensive internal testing.

Fixing major bugs.

Incorporating feedback from testers.

Beta Testing

Playable version for a restricted group of external testers.

Collecting detailed feedback.

Fixing minor bugs.

Performance optimization.

Polishing

Graphic refinement.

Fine-tuning of game mechanics.

Performance optimization.

Final testing.

Release on distribution platforms.

Deployment of marketing campaigns.

Post-Launch Support

Bug fixing post-launch.

Regular updates with new content.

Ongoing communication with the community.

Feedback Analysis

Collect player feedback.

Analyze sales performance.

Evaluate critical reception.

Extensions or DLC

Development of extensions or downloadable content.

Launch major updates to maintain engagement.

Continuous Marketing

Regular marketing campaigns to maintain interest.

Participation in industry events.

Responding to player feedback.

Budget

If the development of our game only took 4 days, it could imply a relatively limited scope in terms of features and complexity. It may also suggest a smaller development team and associated lower costs. Here is an estimate based on a quick assessment.

Financial information :

Development:

3 900€

Marketing:

17 000€

Other costs:

7 500€

Development of the Game:

Developer: 1,600 € (4 days of work for a junior freelance developer).
Graphics: For graphic creation, including conceptual design and animation, we have budgeted 1,500 €.
Team Additions: Regarding other professions such as the scriptwriter and sound composer, we have allocated a total budget of 800 €.

Marketing Costs

We have estimated a total budget of 17,000 €. This amount is substantial yet relatively modest given the role of marketing. Without effective marketing, encompassing both print and digital communication strategies, we risk failing to generate profits from our game.

Other Costs

It is crucial not to overlook other expenses that can be significant in case of financial or legal issues.

It's important to note that these figures are simplified estimates and may vary depending on various factors. The speed of development could also mean reduced costs, but it depends on the complexity of the game and the skills of the team. It is always recommended to conduct a more detailed assessment to obtain more accurate figures.